I am a passionate and experienced Character / Creature TD who has developed, rigged, implemented, and managed multiple characters, creatures, and systems for projects and studios successfully over the last 10 years. I pride myself in attention to detail, problem solving, providing robust solutions, thinking outside of the box, working well within a team environment, finding solutions within a defined scope, and delivering assets on time with a high level of quality.
SKILLSCharacter, creature, facial, and mechanical rigging. Pipelines and animation systems. Deformation and kinematics. Dynamic and simulated solutions. Automation and tool scripting. Motion capture implementation and direction of actors.
Maya, Motionbuilder, MEL, Python, Havok Behavior, Morpheme, FaceFX, Unity.
EXPERIENCESenior Rigger / Technical Animator, Armature Studio
Austin TX, (2014-2016)Projects - “Recore" (Xbox One, Windows 10)
Developed and scripted a production quality automated rigging system in Python including: character and animation loading, exporting, batching, retargeting, swapping, FKIK and space switching, modular customization rigs, attachment tools and workflows. Rigged all characters and props. Implemented and managed all assets for character crafting and customization. Supported animation, design, and engineering teams with cinematic assets and technical solutions.
Freelance Character TD, Sixense VRSan Francisco, CA (Jan-Feb, 2013)
Authored unique character rigs for “Tuscanny VR” and “Puppet in Motion” demonstrations. Worked with tech art and engineering teams on in engine implementation and problem solving.
Character TD, Disney Interactive / Junction Point StudiosAustin. TX (2011-2013)Projects - “Epic Mickey 2, The Power of Two” (Wii, Xbox 360, PS3)
Authored and managed over 150 unique character rigs. Maintained automated rigging system through MEL script. Assisted environment and tech art teams with animated props, collisions, and vfx assets. Ensured cross platform consistency of characters. Assisted with cinematic asset setup, implementation, and problem solving. Supported animation team with scripted tools, batch exporting, and workflows. Consulted modeling team on issues of character design, topology, and deformation.
Character TD, Total Immersion / Intific
Alameda, CA (2010-2011)Projects - “HAPE Medical Sim”, “PTSD Medical Sim”, “Darpa Dogs IED Sim” (PC)
Developed and scripted automated rigging system, facial setups, and Motion Builder / Maya / Max motion capture pipeline in Python. Authored layered motion capture and control rigs. Directed actors for full body and facial motion capture sessions. Designed and implemented robust layered facial control system. Created and maintained morpheme state machine networks for characters in runtime. Supported technical art and animation teams with tools and solutions related to animation systems. Animation of quadruped dog rig.
Freelance Character TD, ZooFX(June 2010)
Developed and rigged unique multi-legged characters for David Attenborough’s “First Life” in association with Atlantic Productions and ZOOFK London. 2 X One-Hour series for BBC Two; BBC Worldwide and Australian Broadcasting Corporation; Two-Hour special for Discovery Channel.
Rigging Instructor, Academy of Art
San Francisco, CA (2008-2011)
Instructor for introductory and advanced rigging curriculums targeting undergraduate and graduate animation students. Curriculum focused on production pipelines, Maya asset organization, human or animal anatomy and mechanical structure, advanced deformation techniques, characterization, FK IK systems, facial animation, use of expressions and node structures, scripting for automation and user tools, and the creation and maintenance of robust character / creature rigs and control systems. Managed and critiqued over 40 students per semester.
Character Technical Artist, Sega Studios / Secret LevelSan Francisco, CA (2006-2010)Projects - “Golden Axe Beast Rider”, “IronMan”, “IronMan2” (Xbox 360, PS3)
Rigged and maintained over 50 characters and vehicles per project. Rigged facial and full body solutions for motion capture and cinematic assets. Maintained automated rigging system in MEL. Authored destructible assets, collisions, rag-dolls, and interactive menus. Authored Havok behavior state machine networks for runtime characters and assets. Developed FaceFX animation pipeline with multi-language localization. Supported animation, design, and engineering teams with problem solving, robust solutions, and scripted tools.
EDUCATIONAcademy of Art San Francisco — BFA, 2006Seattle Art Institute - AAA, 2000
Iron Man is a 2008 video game based on the film of the same name as well as the classic iterations of the character. It was released on May 2, 2008 to coincide with the release of the film in cinemas. The game is published by Sega, and was released on PlayStation 3 and Xbox 360.
Golden Axe, Beast Rider
Secret Level / SEGA Studios
Golden Axe: Beast Rider is an action-adventure hack and slash video game for the Xbox 360 and PlayStation 3, published by Sega and developed by Secret Level. It is the first 3D entry in the Golden Axe franchise, as well as the first “mature” game in the series (for featuring blood and partial nudity). The game was released in North America on October 14, 2008, and in Europe on October 17.
Iron Man 2
Secret Level / SEGA Studios
Recore is an action-adventure platform video game developed by Armature Studio and Comcept, with assistance from Asobo Studio, and published by Microsoft Studios for Microsoft Windows and Xbox One. The game was released worldwide in September 2016.
Secret Level / SEGA Studios
Epic Mickey 2, The Power of Two
Junction Point / Disney Interactive
First Life is a 2010 British nature documentary series written and presented by David Attenborough. It was first broadcast in the USA as a two-hour special on the Discovery Channel on October 24, 2010. In the United Kingdom it was broadcast as a two-part series on BBC Two on November 5, 2010.
Epic Mickey 2: The Power of Two is a platform game, the sequel to Epic Mickey. The game was developed by Junction Point Studios for the Playstation 3, Xbox 360, Wii, and Wii U. It was released in North America on Novermber 12, 2012 and in Europe November 23.
Iron Man 2 is a 2010 action-adventure video game loosely based on the film of the same name. It was released in North America on May 4, 2010 and in Europe on April 30. Published by Sega, the game was developed by Sega Studios San Francisco for Xbox 360 and PlayStation 3.